А new attempt to try to study of studying of anatomy of human body as an example of my earlier 3d model of Beth Smith née Sanchez by Darya Girina Sculpting / Maya / XGen / Arnold renderer
Assembling full-size figure from different angles / Life size anatomy /
Texturing and visualization of a full nude figure:
Separate renderings / Life size anatomy:
Separate renderings / Close-up of the torso:
Separate renderings / Close-up of the portrait / torso view:
Close-up of the portrait:
Overall conclusions: I dissatisfied with the results ((
I keep researching the question about ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin. Now I made Beth Smith (née Sanchez) from Rick and Morty with Maya Xgen hairs and color texturing of a full nude figure with Marmoset toolbag. I’m not happy with the results, I think I’ve got something wrong: shit result... The main conclusion for myself - I extremely need to learn more and try to improve the skills but my computer performance is severely limited ((
Turntable video / Maya Xgen hairs and color texturing with Marmoset toolbag:
Shots of woman body details blow-up:
Separate renderings with Marmoset toolbag / Life size anatomy:
Creating hair with Maya XGen:
Marmoset toolbag testing skin / Beth Smith (née Sanchez) / Close-up of the torso:
Marmoset toolbag Turntable video / Beth Smith (née Sanchez) / Close-up of the face:
Marmoset toolbag Turntable video / Beth Smith (née Sanchez) / Life size anatomy:
I keep researching the question about ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin. I made Beth Smith (née Sanchez) from Rick and Morty as a Beth living the parallel Universe in the style of Mad Max (an Australian cult post-apocalyptic action film) and a little bit Heavy Metal (another cult cartoon)) I chose some very provocative and minimalist costume for my character for maximum focus on human body research. Now I’ve decided to do an experiment with color texturing of a full nude figure with Substance Painter.
Assembling full-size figure from different angles / Portrait:
Substance Painter Iray testing:
Assembling full-size figure from different angles / Life size anatomy:
Separate renderings:
Separate renderings / Close-up of the torso:
Assembling full-size figure from different angles:
Portrait of Beth Sanchez / Realistic Beth Smith / Testing Substance Painter:
Elements of working process / Human skin with SSS / Substance Painter:
Elements of working process / Human skin with tattoo / Substance Painter:
As a model for experimentation and research I took my previous project - Beth Smith (née Sanchez). You can see projects dedicated to Beth in previous publications: - Portrait of Beth Sanchez / Realistic Beth Smith - Realistic Beth Smith / Beth Sanchez from Rick and Morty / Clothing testing - PROMO / Rick and Beth / Rick Sanchez and Beth Smith - Realistic Rick and Beth Sanchez / Rick Sanchez and Beth Smith