Monday, June 20, 2022

Ways to improve and development of the detail of the anatomy of human body / Part 1

I started researching ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin.
As a model for experimentation and research I took my previous project - Beth Smith (née Sanchez). You can see projects dedicated to Beth in previous publications:


I made Beth from the parallel Universe in the style of Mad Max (an Australian post-apocalyptic action film) and a little bit Heavy Metal (an Animated cult cartoon))

Simple skin shader:


This is MatCap grey version / Zbrush:

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