Wednesday, June 22, 2022

Ways to improve and development of the detail of the anatomy of human body / Part 4 / Maya Xgen hairs and color texturing with Marmoset toolbag

I keep researching the question about ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin. Now I made Beth Smith (née Sanchez) from Rick and Morty with Maya Xgen hairs and color texturing of a full nude figure with Marmoset toolbag. I’m not happy with the results, I think I’ve got something wrong: shit result...
The main conclusion for myself - I extremely need to learn more and try to improve the skills but my computer performance is severely limited ((





Turntable video / Maya Xgen hairs and color texturing with Marmoset toolbag:

 

Shots of woman body details blow-up:








Separate renderings with Marmoset toolbag / Life size anatomy:







Creating hair with Maya XGen:



Marmoset toolbag testing skin / Beth Smith (née Sanchez) / Close-up of the torso:


Marmoset toolbag Turntable video / Beth Smith (née Sanchez) / Close-up of the face:


Marmoset toolbag Turntable video / Beth Smith (née Sanchez) / Life size anatomy:


Turntable video with hairs Maya XGen / Zbrush:

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