Tuesday, June 21, 2022

Ways to improve and development of the detail of the anatomy of human body / Part 3 / Color texturing of a full nude figure with Substance Painter

I keep researching the question about ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin. I made Beth Smith (née Sanchez) from Rick and Morty as a Beth living the parallel Universe in the style of Mad Max (an Australian cult post-apocalyptic action film) and a little bit Heavy Metal (another cult cartoon)) I chose some very provocative and minimalist costume for my character for maximum focus on human body research.
Now I’ve decided to do an experiment with color texturing of a full nude figure with Substance Painter.

Assembling full-size figure from different angles / Portrait:


Substance Painter Iray testing:

 

Assembling full-size figure from different angles / Life size anatomy:


Separate renderings:







Separate renderings / Close-up of the torso:




Assembling full-size figure from different angles:


Portrait of Beth Sanchez / Realistic Beth Smith / Testing Substance Painter:




Elements of working process / Human skin with SSS / Substance Painter:



Elements of working process / Human skin with tattoo / Substance Painter:





You can see the test monochrome renderers here:
Ways to improve and development of the detail of the anatomy of human body / Part 1
Ways to improve and development of the detail of the anatomy of human body / Part 2 / Texturing of a full nude figure

As a model for experimentation and research I took my previous project - Beth Smith (née Sanchez). You can see projects dedicated to Beth in previous publications:
- Portrait of Beth Sanchez / Realistic Beth Smith
- Realistic Beth Smith / Beth Sanchez from Rick and Morty / Clothing testing
- PROMO / Rick and Beth / Rick Sanchez and Beth Smith
- Realistic Rick and Beth Sanchez / Rick Sanchez and Beth Smith

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