Wednesday, June 22, 2022

Ways to improve and development of the detail of the anatomy of human body / Part 4 / Maya Xgen hairs and color texturing with Marmoset toolbag

I keep researching the question about ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin. Now I made Beth Smith (née Sanchez) from Rick and Morty with Maya Xgen hairs and color texturing of a full nude figure with Marmoset toolbag. I’m not happy with the results, I think I’ve got something wrong: shit result...
The main conclusion for myself - I extremely need to learn more and try to improve the skills but my computer performance is severely limited ((





Turntable video / Maya Xgen hairs and color texturing with Marmoset toolbag:

 

Shots of woman body details blow-up:








Separate renderings with Marmoset toolbag / Life size anatomy:







Creating hair with Maya XGen:



Marmoset toolbag testing skin / Beth Smith (née Sanchez) / Close-up of the torso:


Marmoset toolbag Turntable video / Beth Smith (née Sanchez) / Close-up of the face:


Marmoset toolbag Turntable video / Beth Smith (née Sanchez) / Life size anatomy:


Turntable video with hairs Maya XGen / Zbrush:

Tuesday, June 21, 2022

Ways to improve and development of the detail of the anatomy of human body / Part 3 / Color texturing of a full nude figure with Substance Painter

I keep researching the question about ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin. I made Beth Smith (née Sanchez) from Rick and Morty as a Beth living the parallel Universe in the style of Mad Max (an Australian cult post-apocalyptic action film) and a little bit Heavy Metal (another cult cartoon)) I chose some very provocative and minimalist costume for my character for maximum focus on human body research.
Now I’ve decided to do an experiment with color texturing of a full nude figure with Substance Painter.

Assembling full-size figure from different angles / Portrait:


Substance Painter Iray testing:

 

Assembling full-size figure from different angles / Life size anatomy:


Separate renderings:







Separate renderings / Close-up of the torso:




Assembling full-size figure from different angles:


Portrait of Beth Sanchez / Realistic Beth Smith / Testing Substance Painter:




Elements of working process / Human skin with SSS / Substance Painter:



Elements of working process / Human skin with tattoo / Substance Painter:





You can see the test monochrome renderers here:
Ways to improve and development of the detail of the anatomy of human body / Part 1
Ways to improve and development of the detail of the anatomy of human body / Part 2 / Texturing of a full nude figure

As a model for experimentation and research I took my previous project - Beth Smith (née Sanchez). You can see projects dedicated to Beth in previous publications:
- Portrait of Beth Sanchez / Realistic Beth Smith
- Realistic Beth Smith / Beth Sanchez from Rick and Morty / Clothing testing
- PROMO / Rick and Beth / Rick Sanchez and Beth Smith
- Realistic Rick and Beth Sanchez / Rick Sanchez and Beth Smith

Ways to improve and development of the detail of the anatomy of human body / Part 2 / Texturing of a full nude figure

I've decided to continue the study by focusing on texturing of a full nude figure in micro details of human skin.

Study of human skin with improve skin details / Portrait view:



Study of human skin with improve skin details / Torso view:



Study of human skin with improve skin details / Texturing of a full nude figure:




Monday, June 20, 2022

Ways to improve and development of the detail of the anatomy of human body / Part 1

I started researching ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin.
As a model for experimentation and research I took my previous project - Beth Smith (née Sanchez). You can see projects dedicated to Beth in previous publications:


I made Beth from the parallel Universe in the style of Mad Max (an Australian post-apocalyptic action film) and a little bit Heavy Metal (an Animated cult cartoon))

Simple skin shader:


This is MatCap grey version / Zbrush: