Showing posts with label Fan Art. Show all posts
Showing posts with label Fan Art. Show all posts

Saturday, July 9, 2022

The fight song / Rendering in Marmoset Toolbag

The fight song: a new approach to study of anatomy of human body and texturing realistic human skin with micro details with Zbrush and Marmoset Toolbag.
In the first stage, I tried to squeeze maximum expression from Zbrush visualization. Then I was forced to sacrifice of some details and accept the rules of the game of Marmoset Toolbag ))) So I got Toolbag's real-time renderer with seriously speedy leveraging the power of GPU to provide global illumination, controlled realistic traditional sources of artificial lighting, powerful materials, and much more - all for satisfaction and joy that makes me love and admire of Rendering in Toolbag ))
Some anatomical details of face of my artwork could remind you the appearance of the actor Brian Thompson. He has a very artistic and striking appearance. You’ll probably remember Brian Thompson with a small role in the 1984 film The Terminator and certainly in striking expressive role in the 1986 film Cobra, written by Sylvester Stallone, who also starred in the title role ))
You can see the results of sculpting and rendering of The Fighter with Zbrush in the previous article if you like: The fight song / Zbrush

Marmoset Toolbag visualization of portrait views from different angles with SSS
(Subsurface Scattering):




Marmoset Toolbag visualization of portrait views from different angles (without SSS / Subsurface Scattering):


Marmoset Toolbag blow-up visualization from different angles:


Separate renderings (without SSS / Subsurface Scattering):











Marmoset Toolbag Turntable video / Light environment:


Marmoset Toolbag Turntable video with Subsurface Scattering / Frontal view:


Marmoset Toolbag Turntable video with Subsurface Scattering / View from bottom up on model:



Separate renderings with SSS:







I love Zbrush and Toolbag!!!

Tuesday, June 28, 2022

Studying of anatomy of human body / Maya / XGen / Arnold renderer

А new attempt to try to study of studying of anatomy of human body as an example of my earlier 3d model of Beth Smith née Sanchez by Darya Girina Sculpting / Maya / XGen / Arnold renderer


Assembling full-size figure from different angles / Life size anatomy /
Texturing and visualization of a full nude figure:




Separate renderings / Life size anatomy:




Separate renderings / Close-up of the torso:





Separate renderings / Close-up of the portrait / torso view:






Close-up of the portrait:


Overall conclusions: I dissatisfied with the results (( 

Wednesday, June 22, 2022

Ways to improve and development of the detail of the anatomy of human body / Part 4 / Maya Xgen hairs and color texturing with Marmoset toolbag

I keep researching the question about ways to improve and development of the detail of the anatomy of human body: issues of enhancing the effect of organic visual naturalism through micro definition of textures of human skin. Now I made Beth Smith (née Sanchez) from Rick and Morty with Maya Xgen hairs and color texturing of a full nude figure with Marmoset toolbag. I’m not happy with the results, I think I’ve got something wrong: shit result...
The main conclusion for myself - I extremely need to learn more and try to improve the skills but my computer performance is severely limited ((





Turntable video / Maya Xgen hairs and color texturing with Marmoset toolbag:

 

Shots of woman body details blow-up:








Separate renderings with Marmoset toolbag / Life size anatomy:







Creating hair with Maya XGen:



Marmoset toolbag testing skin / Beth Smith (née Sanchez) / Close-up of the torso:


Marmoset toolbag Turntable video / Beth Smith (née Sanchez) / Close-up of the face:


Marmoset toolbag Turntable video / Beth Smith (née Sanchez) / Life size anatomy:


Turntable video with hairs Maya XGen / Zbrush: