Friday, July 6, 2018

Modelling bird feather and wings: Zbrush short visual tutorial



Analyzing anatomy and principal construction of natural bird wing:



Useful links:

http://heritance.me/anatomy-of-a-bird-wing
http://fucktonofanatomyreferencesreborn.tumblr.com/post/80857301080/an-appreciative-fuck-ton-of-bird-wing-references
http://www.theanimalfiles.com/anatomy/bird_wing_bones.html

Analyzing bird and wing theme in history of art:



Nica Samothracian, II century BC


Putto of two Holy Water fonts at St. Peter's Basilica in Vatican City


Argentine Monument of an Angel holding a wreath above her head at Valkhof/Hoogstraat



Albrecht Dürer Wing of a European Roller


Albrecht Dürer Nemesis (The Great Fortune)

My method is an individual feather creation for each types of group (primaries, secondaries, primary and secondary covers etc.).
Creating the base meshes for variety types of feathers (searching of overall forms):







First pass for detailing meshes for variety types of feathers (detailing overall forms):





Further subtle detailing of surfaces:









Precise detailing of surfaces:





Next step is an optimize polycount (with Decimation Master) - if you need.

Sculpting of body surface (underlying surface) of wings:



Organizing groups of feathers according to areas of growth:







Posing and gestures: