In the first stage, I tried to squeeze maximum expression from Zbrush visualization. Then I was forced to sacrifice of some details and accept the rules of the game of Marmoset Toolbag ))) So I got Toolbag's real-time renderer with seriously speedy leveraging the power of GPU to provide global illumination, controlled realistic traditional sources of artificial lighting, powerful materials, and much more - all for satisfaction and joy that makes me love and admire of Rendering in Toolbag ))
Some anatomical details of face of my artwork could remind you the appearance of the actor Brian Thompson. He has a very artistic and striking appearance. You’ll probably remember Brian Thompson with a small role in the 1984 film The Terminator and certainly in striking expressive role in the 1986 film Cobra, written by Sylvester Stallone, who also starred in the title role ))
You can see the results of sculpting and rendering of The Fighter with Zbrush in the previous article if you like: The fight song / Zbrush
Marmoset Toolbag visualization of portrait views from different angles with SSS
(Subsurface Scattering):
Marmoset Toolbag Turntable video / Light environment:
Marmoset Toolbag Turntable video with Subsurface Scattering / Frontal view:
Marmoset Toolbag Turntable video with Subsurface Scattering / View from bottom up on model:
Separate renderings with SSS:
I love Zbrush and Toolbag!!!
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