Friday, September 21, 2018

Zbrush etude of Gordon Freeman: performed by Keanu Reeves ))

Please accept my apologies from the outset )) This is my personal opinion of Gordon Freeman: performed by Keanu Reeves. It's just a fan art )) If I could make a big commercial film on the subject of the famous Half Life computer game I would invited stunning Keanu Reeves to accept the role of Gordon Freeman. This is my vision of the world )) Well, now I have to locate some genius film director and producer and of course I have several ideas for the Half Life film script )))
It's a great joke )) And why not?



With color tonal modelling of material - for more graphical expression:



More expression options with conceptual graphic experiments:






Zbrush Turntable animation with color tonal modelling of material:



Zbrush Turntable animation with customized Zbrush Double Shade sculptural material:



I would like to express my deep appreciation to the editorial staff of the Digital Art Live magazine and David Haden for the publication of the article with my interview with my artworks. The article devoted to my sculpt of Elon Musk wearing Tesla Cybertruck clothing and also containing my other science-fiction creative works. The issue of December 2020 is a tribute to Elon Musk and its contribution to all humanity progress.
You can also see the publication at the following links:

Friday, September 14, 2018

Sculpture sketch of Keanu Reeves as John Wick

The attempts to reflect of perfect beauty of this human was extremely difficult for me. The beauty of this model is exotic and has sophisticated look. I see and acknowledge my mistakes in proportions and characteristics of details, anyway I'm glad to had experienced of such exciting process ))














































Turntable animation with club color lightening and complex material with a little translucency effect (SSS material Zbrush):



And Turntable animation with Double Shade Material Zbrush:



Some work stages:



















Friday, July 6, 2018

Modelling bird feather and wings: Zbrush short visual tutorial



Analyzing anatomy and principal construction of natural bird wing:



Useful links:

http://heritance.me/anatomy-of-a-bird-wing
http://fucktonofanatomyreferencesreborn.tumblr.com/post/80857301080/an-appreciative-fuck-ton-of-bird-wing-references
http://www.theanimalfiles.com/anatomy/bird_wing_bones.html

Analyzing bird and wing theme in history of art:



Nica Samothracian, II century BC


Putto of two Holy Water fonts at St. Peter's Basilica in Vatican City


Argentine Monument of an Angel holding a wreath above her head at Valkhof/Hoogstraat



Albrecht Dürer Wing of a European Roller


Albrecht Dürer Nemesis (The Great Fortune)

My method is an individual feather creation for each types of group (primaries, secondaries, primary and secondary covers etc.).
Creating the base meshes for variety types of feathers (searching of overall forms):







First pass for detailing meshes for variety types of feathers (detailing overall forms):





Further subtle detailing of surfaces:









Precise detailing of surfaces:





Next step is an optimize polycount (with Decimation Master) - if you need.

Sculpting of body surface (underlying surface) of wings:



Organizing groups of feathers according to areas of growth:







Posing and gestures: